|

A RESEARCH INITIATIVE FOR
EXPANDING THE LANGUAGE OF INTERACTIVE NARRATIVE
"A labyrinth is a multicursal maze representing
alternate paths to the source of being."
The
Labyrinth Project is an art collective and research initiative on interactive
cinema and database narrative at the University of Southern Californias
Annenberg Center for Communication. Under the direction of cultural
theorist Marsha Kinder since 1997, this initiative works at the pressure
point between theory and practice. After hosting "Interactive Frictions,"
a groundbreaking international conference and exhibition at USC in 1999,
Kinder decided to focus on producing interactive narratives and installations
in collaboration with visual artists and writers known for their experimentation
with nonlinear forms. She assembled a group of talented digital artists
--headed by Rosemary Comella, Kristy H.A. Kang, Scott Mahoy and associate
producer and curator JoAnn Hanley--to oversee these productions. These
collaborations also involve the participation of talented students from
several divisions within USCs School of Cinema-Television--animation,
critical studies, interactive media, and production. No matter whether
our primary collaborator is a filmmaker or writer, we choose to make
our projects cinematic. For, Labyrinth is committed to creating a productive
dialogue between the immersive language of cinema and the interactive
potential and database structures of digital media.
All Labyrinth projects are what Kinder calls "database narratives."
This term refers to narratives whose structure exposes the dual processes
of selection and combination that lie at the heart of all stories and
are crucial to language: the selection of particular narrative elements
(characters, images, sounds, events, and settings) from a series of
categories or databases, and the combination of these chosen elements
to generate specific tales. Although a database narrative may have no
clear-cut beginning, no narrative closure, no three-act structure, and
no coherent chain of causality, it still presents a narrative field
full of story elements that are capable of arousing a users curiosity
and desire. This desire can be mobilized as a search engine to retrieve
whatever is needed to spin a particular tale or to provide a rich array
of sensory and intellectual pleasures. These works frequently have a
subversive edge. For, in calling attention to the database infrastructure
of all narratives, they reveal a fuller range of alternatives. In this
way, they expose the arbitrariness of so-called master narratives, which
are frequently designed to appear natural or inevitable.
In designing a database cinema for the future, The Labyrinth Project
purposely looks backward to earlier films and novels rather than forward
to utopian visions because we strongly believe that the advancement
of any medium can be greatly accelerated by new applications of experimentation
from the past. All of Labyrinths primary collaborators have specialized
in creating non-digital forms of database narratives--thats one
reason why we chose to work with them. On all of our projects, we take
a conceptual and collaborative approach to interface design. We create
a design that grows out of the material and that captures the unique
style of the primary artist with whom we are working: the repetition
compulsions of Chicano novelist John Rechy, whose network of painful
memories and ritualized accounts of the sex hunt turn the world of gay
cruising into one vast city of night; the claustrophobic circularity
of Nina Menkess films of resistance, all featuring her sister
as a deeply alienated woman trapped within a series of violent landscapes
captured in long takes; the sensory beauty of Pat O'Neill's richly textured,
multilayered films with their fluid camera movements and surprising
surrealistic jolts; the mesmerizing quality of Péter Forgács's
haunting documentaries based on found footage with their shadowy historical
figures and melancholy rhythms; the vigorous stream of Norman Kleins
verbal commentaries on history, swirling with vivid details, comic asides,
and fascinating digressions; and the rich quilting of Carroll Parrott
Blues stories, dreams, and voices that interweave the struggles
between her and her mother with the cultural history of Houstons
black community.
Funded by the Annenberg Center, with additional grants from the Rockefeller,
Ford and James Irvine Foundations and from USCs Provost, Lloyd
Armstrong, projects from The Labyrinth have received considerable recognition.
The first two CD-ROMs (released in 2000), Nina Menkess Crazy,
Bloody, Female Center and Mysteries and Desires: Searching the Worlds
of John Rechy were official selections at the Sundance Film Festival;
and the latter won the New Media Invision Award for Best Overall Design.
Three Labyrinth DVD-ROM projects were featured as interactive installations
at ZKMs "Future Cinema" exhibition in Karlsruhe, Germany
in 2002 and are now touring throughout Europe and Asia. Tracing the
Decay of Fiction: Encounters with a Film by Pat ONeill (2002)
also screened at Rotterdam, San Francisco and several other important
international film festivals. Co-produced by ZKM, Bleeding Through Layers
of Los Angeles, 1920-1986 (2003) is based on the writings of cultural
historian Norman Klein (best known for The History of Forgetting). It
is being distributed by ZKM with a companion book containing a novella
by Klein and essays by his collaborators. Created in collaboration with
Hungarian media artist Péter Forgács, The Danube Exodus:
The Rippling Currents of the River premiered in August 2002 at the Getty
Center in Los Angeles, where it broke attendance records.
Two more Labyrinth Projects were launched in early 2003. The Dawn at
My Back: Memoir of a Black Texas Upbringing is an interactive DVD-ROM
based on an autobiography by African American photographer Carroll Parrott
Blue; the book and disc are being distributed together in a special
edition by University of Texas Press. Dreamwaves, Labyrinths first
on-line project, is being launched in April 2003. Featuring an innovative
REM-like structure, this website provides an exhibition space for dream-based
art and a discursive space for exploring dreams as a model of interactive
database narrative. It is based on the award-winning print journal Dreamworks
(1980-1988), which was co-founded and co-edited by Marsha Kinder and
Kenneth J. Atchity and provides archival materials for the website.
Both of these projects were supported by a grant from the Rockefeller
Foundation.
The Labyrinth Project also has a strong educational dimension. Kinders
first interactive title (produced in collaboration with Charles Tashiro
and Barry Schneider) was a hypertext called Blood Cinema: Exploring
Spanish Film and Culture (1994), the first scholarly CD-ROM published
in film studies. A companion to her book Blood Cinema (California 1993),
it launched the Cine-Discs series of bilingual CD-ROMs on national media
cultures (on which Kinder is general editor). The second title in the
series, Yuri Tsivians Immaterial Bodies: a Cultural Analysis of
Early Russian Cinema, won the 2001 British Academy Award for best Interactive
Project in the Learning category.
Labyrinth is now building on this success by producing an experimental
e-learning course on "Russian Modernism and Its International Dimensions.
" With funding from USCs Provost Lloyd Armstrong, this project
is being developed by producer Marsha Kinder and creative director Scott
Mahoy in collaboration with three of the worlds leading Slavic
studies scholars: John Bowlt, a visual arts specialist at USC; Olga
Matich, a literary scholar at UC Berkeley; and Yuri Tsivian, an early
cinema specialist at University of Chicago. This courseware draws on
authentic archival materials from USCs Institute of Modern Russian
Culture and from the New York Public Library. At the center it features
an on-line multiple player role-playing game, being developed in collaboration
with game designers from Gigawatt Studios. The game enables students
to select avatars and participate in recreations of historical events.
Like Blood Cinema, Kinder sees this course as only the first in a series.
The second e-learning course in the series will focus on Pacific Island
Culture.
|
|
|